scenariot_common.lua
Common.UseWeaponInven(true) Common.SetSaveCurrentWeapons(true) Common.SetSaveWeaponInven(true) Common.SetAutoLoad(true) Common.DisableWeaponParts(true) Common.DisableWeaponEnhance(true) Common.DontGiveDefaultItems(true) Common.DontCheckTeamKill(true) Common.UseScenarioBuymenu(true) Common.SetNeedMoney(true) Common.UseAdvancedMuzzle(true) Common.SetMuzzleScale(1.0) Common.SetBloodScale(2) Common.SetGunsparkScale(10) Common.SetHitboxScale(2.5) Common.SetMouseoverOutline(true, {r = 255, g = 0, b = 0}) Common.SetUnitedPrimaryAmmoPrice(50) Common.SetUnitedSecondaryAmmoPrice(0)
EPSILON = 0.00001
SignalToGame = {
openWeaponInven = 1,
}
SignalToUI = {
reloadStarted = 1,
reloadFinished = 2
}
WeaponGrade = {
normal = 1,
rare = 2,
unique = 3,
legend = 4,
END = 4
}
BuymenuWeaponList = {
Common.WEAPON.P228,
Common.WEAPON.DualBeretta,
Common.WEAPON.FiveSeven,
Common.WEAPON.Glock18C,
Common.WEAPON.USP45,
Common.WEAPON.DesertEagle50C,
Common.WEAPON.DualInfinity,
Common.WEAPON.Galil,
Common.WEAPON.FAMAS,
Common.WEAPON.M4A1,
Common.WEAPON.AK47,
Common.WEAPON.OICW,
Common.WEAPON.MAC10,
Common.WEAPON.UMP45,
Common.WEAPON.MP5,
Common.WEAPON.TMP,
Common.WEAPON.P90,
Common.WEAPON.MP7A1ExtendedMag,
Common.WEAPON.Needler,
Common.WEAPON.M3,
Common.WEAPON.XM1014,
Common.WEAPON.DoubleBarrelShotgun,
Common.WEAPON.WinchesterM1887,
Common.WEAPON.USAS12,
Common.WEAPON.FireVulcan,
Common.WEAPON.M249,
Common.WEAPON.MG3,
Common.WEAPON.M134Minigun,
Common.WEAPON.K3,
Common.WEAPON.QBB95,
Common.WEAPON.M32MGL,
Common.WEAPON.Leviathan,
Common.WEAPON.Salamander,
Common.WEAPON.RPG7
}
Common.SetBuymenuWeaponList(BuymenuWeaponList)
WeaponList = {
Common.WEAPON.P228,
Common.WEAPON.DualBeretta,
Common.WEAPON.FiveSeven,
Common.WEAPON.Glock18C,
Common.WEAPON.USP45,
Common.WEAPON.DesertEagle50C,
Common.WEAPON.DualInfinity,
Common.WEAPON.DualInfinityCustom,
Common.WEAPON.DualInfinityFinal,
Common.WEAPON.SawedOffM79,
Common.WEAPON.Cyclone,
Common.WEAPON.AttackM950,
Common.WEAPON.DesertEagle50CGold,
Common.WEAPON.ThunderGhostWalker,
Common.WEAPON.PythonDesperado,
Common.WEAPON.DesertEagleCrimsonHunter,
Common.WEAPON.DualBerettaGunslinger,
Common.WEAPON.Galil,
Common.WEAPON.FAMAS,
Common.WEAPON.M4A1,
Common.WEAPON.SG552,
Common.WEAPON.AK47,
Common.WEAPON.AUG,
Common.WEAPON.AN94,
Common.WEAPON.M16A4,
Common.WEAPON.AK47Custom,
Common.WEAPON.HK416,
Common.WEAPON.AK74U,
Common.WEAPON.AKM,
Common.WEAPON.L85A2,
Common.WEAPON.FNFNC,
Common.WEAPON.TAR21,
Common.WEAPON.SCAR,
Common.WEAPON.SKULL4,
Common.WEAPON.OICW,
Common.WEAPON.PlasmaGun,
Common.WEAPON.StunRifle,
Common.WEAPON.StarChaserAR,
Common.WEAPON.CompoundBow,
Common.WEAPON.LightningAR2,
Common.WEAPON.Ethereal,
Common.WEAPON.LightningAR1,
Common.WEAPON.F2000,
Common.WEAPON.Crossbow,
Common.WEAPON.CrossbowAdvance,
Common.WEAPON.M4A1DarkKnight,
Common.WEAPON.AK47Paladin,
Common.WEAPON.MAC10,
Common.WEAPON.UMP45,
Common.WEAPON.MP5,
Common.WEAPON.TMP,
Common.WEAPON.P90,
Common.WEAPON.MP7A1ExtendedMag,
Common.WEAPON.DualKriss,
Common.WEAPON.KrissSuperV,
Common.WEAPON.DualMP7A1,
Common.WEAPON.Tempest,
Common.WEAPON.TMPDragon,
Common.WEAPON.P90Lapin,
Common.WEAPON.DualUZI,
Common.WEAPON.Needler,
Common.WEAPON.InfinityLaserFist,
Common.WEAPON.M3,
Common.WEAPON.XM1014,
Common.WEAPON.DoubleBarrelShotgun,
Common.WEAPON.WinchesterM1887,
Common.WEAPON.USAS12,
Common.WEAPON.JackHammer,
Common.WEAPON.TripleBarrelShotgun,
Common.WEAPON.SPAS12Maverick,
Common.WEAPON.FireVulcan,
Common.WEAPON.BALROGXI,
Common.WEAPON.BOUNCER,
Common.WEAPON.FlameJackhammer,
Common.WEAPON.RailCannon,
Common.WEAPON.LightningSG1,
Common.WEAPON.USAS12CAMO,
Common.WEAPON.WinchesterM1887Gold,
Common.WEAPON.UTS15PinkGold,
Common.WEAPON.Volcano,
Common.WEAPON.M249,
Common.WEAPON.MG3,
Common.WEAPON.M134Minigun,
Common.WEAPON.MG36,
Common.WEAPON.MK48,
Common.WEAPON.K3,
Common.WEAPON.QBB95,
Common.WEAPON.QBB95AdditionalMag,
Common.WEAPON.BALROGVII,
Common.WEAPON.MG3CSOGSEdition,
Common.WEAPON.CHARGER7,
Common.WEAPON.ShiningHeartRod,
Common.WEAPON.Coilgun,
Common.WEAPON.Aeolis,
Common.WEAPON.BroadDivine,
Common.WEAPON.LaserMinigun,
Common.WEAPON.M249Phoenix,
Common.WEAPON.M32MGL,
Common.WEAPON.PetrolBoomer,
Common.WEAPON.Slasher,
Common.WEAPON.Eruptor,
Common.WEAPON.Leviathan,
Common.WEAPON.Salamander,
Common.WEAPON.RPG7,
Common.WEAPON.M32MGLVenom,
Common.WEAPON.Stinger,
Common.WEAPON.MagnumDrill,
Common.WEAPON.GaeBolg,
Common.WEAPON.Ripper,
Common.WEAPON.BlackDragonCannon,
Common.WEAPON.Guillotine
}
option = Common.GetWeaponOption(Common.WEAPON.P228)
option.price = 100 option.damage = 1.0 option.penetration = 1.0 option.rangemod = 1.0 option.cycletime = 1.0 option.reloadtime = 1.0 option.accuracy = 1.0 option.spread = 1.0 option:SetBulletColor({r = 255, g = 255, b = 50}); option.user.grade = WeaponGrade.normal option.user.level = 1
function SetOption(weaponid, price, grade, level, red, green, blue)
option = Common.GetWeaponOption(weaponid)
option.price = price
option.user.grade = grade
option.user.level = level
if red ~= nil then
option:SetBulletColor({r = red, g = green, b = blue});
end
end
SetOption(Common.WEAPON.DualBeretta, 100, WeaponGrade.normal, 3, 255, 255, 50)
SetOption(Common.WEAPON.FiveSeven, 100, WeaponGrade.normal, 1, 255, 255, 50)
SetOption(Common.WEAPON.Glock18C, 100, WeaponGrade.normal, 1, 255, 255, 50)
SetOption(Common.WEAPON.USP45, 100, WeaponGrade.normal, 1, 255, 255, 50)
SetOption(Common.WEAPON.DesertEagle50C, 500, WeaponGrade.normal, 5, 255, 255, 50)
SetOption(Common.WEAPON.DualInfinity, 500, WeaponGrade.normal, 3, 255, 255, 50)
SetOption(Common.WEAPON.DualInfinityCustom, 800, WeaponGrade.normal, 4, 255, 255, 50)
SetOption(Common.WEAPON.DualInfinityFinal, 1500, WeaponGrade.normal, 7, 255, 255, 50)
SetOption(Common.WEAPON.SawedOffM79, 1000, WeaponGrade.normal, 5)
SetOption(Common.WEAPON.Cyclone, 2000, WeaponGrade.unique, 8)
SetOption(Common.WEAPON.AttackM950, 700, WeaponGrade.unique, 5, 255, 255, 50)
SetOption(Common.WEAPON.DesertEagle50CGold, 700, WeaponGrade.unique, 5, 255, 255, 50)
SetOption(Common.WEAPON.ThunderGhostWalker, 5000, WeaponGrade.legend, 7)
SetOption(Common.WEAPON.PythonDesperado, 8000, WeaponGrade.legend, 15, 255, 255, 50)
SetOption(Common.WEAPON.DesertEagleCrimsonHunter, 7000, WeaponGrade.legend, 12, 255, 255, 50)
SetOption(Common.WEAPON.DualBerettaGunslinger, 20000, WeaponGrade.legend, 30, 255, 255, 50)
SetOption(Common.WEAPON.Galil, 500, WeaponGrade.normal, 2, 255, 128, 0)
SetOption(Common.WEAPON.FAMAS, 500, WeaponGrade.normal, 2, 255, 128, 0)
SetOption(Common.WEAPON.M4A1, 700, WeaponGrade.normal, 5, 255, 128, 0)
SetOption(Common.WEAPON.SG552, 700, WeaponGrade.normal, 5, 255, 128, 0)
SetOption(Common.WEAPON.AK47, 700, WeaponGrade.normal, 5, 255, 128, 0)
SetOption(Common.WEAPON.AUG, 700, WeaponGrade.normal, 5, 255, 128, 0)
SetOption(Common.WEAPON.AN94, 500, WeaponGrade.normal, 1, 255, 128, 0)
SetOption(Common.WEAPON.M16A4, 500, WeaponGrade.normal, 1, 255, 128, 0)
SetOption(Common.WEAPON.AK47Custom, 15000, WeaponGrade.normal, 20, 255, 128, 0)
SetOption(Common.WEAPON.HK416, 500, WeaponGrade.normal, 2, 255, 128, 0)
SetOption(Common.WEAPON.AK74U, 500, WeaponGrade.normal, 2, 255, 128, 0)
SetOption(Common.WEAPON.AKM, 500, WeaponGrade.normal, 2, 255, 128, 0)
SetOption(Common.WEAPON.L85A2, 500, WeaponGrade.normal, 2, 255, 128, 0)
SetOption(Common.WEAPON.FNFNC, 500, WeaponGrade.normal, 2, 255, 128, 0)
SetOption(Common.WEAPON.TAR21, 500, WeaponGrade.normal, 2, 255, 128, 0)
SetOption(Common.WEAPON.SCAR, 500, WeaponGrade.normal, 2, 255, 128, 0)
SetOption(Common.WEAPON.SKULL4, 5000, WeaponGrade.rare, 10, 255, 128, 0)
SetOption(Common.WEAPON.OICW, 1000, WeaponGrade.unique, 5, 255, 128, 0)
SetOption(Common.WEAPON.PlasmaGun, 1000, WeaponGrade.unique, 5, 255, 128, 0)
SetOption(Common.WEAPON.StunRifle, 7000, WeaponGrade.unique, 15, 255, 128, 0)
SetOption(Common.WEAPON.StarChaserAR, 8000, WeaponGrade.unique, 20, 255, 128, 0)
SetOption(Common.WEAPON.CompoundBow, 1000, WeaponGrade.unique, 5, 255, 128, 0)
SetOption(Common.WEAPON.LightningAR2, 1000, WeaponGrade.unique, 5, 255, 128, 0)
SetOption(Common.WEAPON.Ethereal, 1000, WeaponGrade.unique, 5, 255, 128, 0)
SetOption(Common.WEAPON.LightningAR1, 1000, WeaponGrade.unique, 5, 255, 128, 0)
SetOption(Common.WEAPON.F2000, 1000, WeaponGrade.unique, 5, 255, 128, 0)
SetOption(Common.WEAPON.Crossbow, 1000, WeaponGrade.legend, 8, 255, 128, 0)
SetOption(Common.WEAPON.CrossbowAdvance, 2600, WeaponGrade.legend, 8, 255, 128, 0)
SetOption(Common.WEAPON.M4A1DarkKnight, 20000, WeaponGrade.legend, 25, 255, 128, 0)
SetOption(Common.WEAPON.AK47Paladin, 20000, WeaponGrade.legend, 25, 255, 128, 0)
SetOption(Common.WEAPON.MAC10, 300, WeaponGrade.normal, 2, 128, 255, 255)
SetOption(Common.WEAPON.UMP45, 300, WeaponGrade.normal, 2, 128, 255, 255)
SetOption(Common.WEAPON.MP5, 300, WeaponGrade.normal, 3, 128, 255, 255)
SetOption(Common.WEAPON.TMP, 300, WeaponGrade.normal, 1, 128, 255, 255)
SetOption(Common.WEAPON.P90, 300, WeaponGrade.normal, 1, 128, 255, 255)
SetOption(Common.WEAPON.MP7A1ExtendedMag, 2000, WeaponGrade.normal, 10, 128, 255, 255)
SetOption(Common.WEAPON.DualKriss, 500, WeaponGrade.normal, 5, 128, 255, 255)
SetOption(Common.WEAPON.KrissSuperV, 300, WeaponGrade.normal, 3, 128, 255, 255)
SetOption(Common.WEAPON.DualMP7A1, 500, WeaponGrade.normal, 5, 128, 255, 255)
SetOption(Common.WEAPON.Tempest, 1000, WeaponGrade.unique, 6, 128, 255, 255)
SetOption(Common.WEAPON.TMPDragon, 800, WeaponGrade.unique, 3, 128, 255, 255)
SetOption(Common.WEAPON.P90Lapin, 800, WeaponGrade.unique, 3, 128, 255, 255)
SetOption(Common.WEAPON.DualUZI, 1200, WeaponGrade.unique, 4, 128, 255, 255)
SetOption(Common.WEAPON.Needler, 1000, WeaponGrade.unique, 3, 128, 255, 255)
SetOption(Common.WEAPON.InfinityLaserFist, 20000, WeaponGrade.legend, 25)
SetOption(Common.WEAPON.M3, 300, WeaponGrade.normal, 3, 50, 255, 50)
SetOption(Common.WEAPON.XM1014, 500, WeaponGrade.normal, 4, 50, 255, 50)
SetOption(Common.WEAPON.DoubleBarrelShotgun, 200, WeaponGrade.normal, 1, 50, 255, 50)
SetOption(Common.WEAPON.WinchesterM1887, 500, WeaponGrade.normal, 4, 50, 255, 50)
SetOption(Common.WEAPON.USAS12, 700, WeaponGrade.normal, 5, 50, 255, 50)
SetOption(Common.WEAPON.JackHammer, 500, WeaponGrade.normal, 3, 50, 255, 50)
SetOption(Common.WEAPON.TripleBarrelShotgun, 600, WeaponGrade.normal, 4, 50, 255, 50)
SetOption(Common.WEAPON.SPAS12Maverick, 1200, WeaponGrade.rare, 7, 50, 255, 50)
SetOption(Common.WEAPON.FireVulcan, 3000, WeaponGrade.rare, 5, 50, 255, 50)
SetOption(Common.WEAPON.BALROGXI, 10000, WeaponGrade.rare, 12, 50, 255, 50)
SetOption(Common.WEAPON.BOUNCER, 20000, WeaponGrade.unique, 14)
SetOption(Common.WEAPON.FlameJackhammer, 3000, WeaponGrade.unique, 5, 50, 255, 50)
SetOption(Common.WEAPON.RailCannon, 3000, WeaponGrade.unique, 5, 50, 255, 50)
SetOption(Common.WEAPON.LightningSG1, 3000, WeaponGrade.unique, 5, 50, 255, 50)
SetOption(Common.WEAPON.USAS12CAMO, 3000, WeaponGrade.unique, 5, 50, 255, 50)
SetOption(Common.WEAPON.WinchesterM1887Gold, 3000, WeaponGrade.unique, 5, 50, 255, 50)
SetOption(Common.WEAPON.UTS15PinkGold, 3000, WeaponGrade.unique, 5, 50, 255, 50)
SetOption(Common.WEAPON.Volcano, 15000, WeaponGrade.legend, 14, 50, 255, 50)
SetOption(Common.WEAPON.M249, 600, WeaponGrade.normal, 3, 255, 50, 255)
SetOption(Common.WEAPON.MG3, 1500, WeaponGrade.normal, 7, 255, 50, 255)
SetOption(Common.WEAPON.M134Minigun, 1000, WeaponGrade.normal, 3, 255, 50, 255)
SetOption(Common.WEAPON.MG36, 1000, WeaponGrade.normal, 5, 255, 50, 255)
SetOption(Common.WEAPON.MK48, 1000, WeaponGrade.normal, 5, 255, 50, 255)
SetOption(Common.WEAPON.K3, 600, WeaponGrade.normal, 5, 255, 50, 255)
SetOption(Common.WEAPON.QBB95, 800, WeaponGrade.normal, 7, 255, 50, 255)
SetOption(Common.WEAPON.QBB95AdditionalMag, 1000, WeaponGrade.normal, 7, 255, 50, 255)
SetOption(Common.WEAPON.BALROGVII, 2500, WeaponGrade.rare, 7, 255, 50, 255)
SetOption(Common.WEAPON.MG3CSOGSEdition, 2500, WeaponGrade.rare, 7, 255, 50, 255)
SetOption(Common.WEAPON.CHARGER7, 5000, WeaponGrade.rare, 7, 255, 50, 255)
SetOption(Common.WEAPON.ShiningHeartRod, 8000, WeaponGrade.unique, 12, 255, 50, 255)
SetOption(Common.WEAPON.Coilgun, 5000, WeaponGrade.unique, 7, 255, 50, 255)
SetOption(Common.WEAPON.Aeolis, 5000, WeaponGrade.unique, 7, 255, 50, 255)
SetOption(Common.WEAPON.BroadDivine, 7000, WeaponGrade.unique, 10, 255, 50, 255)
SetOption(Common.WEAPON.LaserMinigun, 7000, WeaponGrade.unique, 10)
SetOption(Common.WEAPON.M249Phoenix, 30000, WeaponGrade.legend, 25, 255, 50, 255)
SetOption(Common.WEAPON.M32MGL, 3000, WeaponGrade.normal, 5)
SetOption(Common.WEAPON.PetrolBoomer, 3000, WeaponGrade.normal, 5)
SetOption(Common.WEAPON.Slasher, 3000, WeaponGrade.normal, 5)
SetOption(Common.WEAPON.Eruptor, 300, WeaponGrade.normal, 1)
SetOption(Common.WEAPON.Leviathan, 2000, WeaponGrade.normal, 7)
SetOption(Common.WEAPON.Salamander, 2000, WeaponGrade.normal, 7)
SetOption(Common.WEAPON.RPG7, 1200, WeaponGrade.normal, 3)
SetOption(Common.WEAPON.M32MGLVenom, 5000, WeaponGrade.unique, 15)
SetOption(Common.WEAPON.Stinger, 3000, WeaponGrade.unique, 3)
SetOption(Common.WEAPON.MagnumDrill, 20000, WeaponGrade.legend, 25, 50, 50, 255)
SetOption(Common.WEAPON.GaeBolg, 10000, WeaponGrade.legend, 15)
SetOption(Common.WEAPON.Ripper, 15000, WeaponGrade.legend, 20)
SetOption(Common.WEAPON.BlackDragonCannon, 10000, WeaponGrade.legend, 7)
SetOption(Common.WEAPON.Guillotine, 10000, WeaponGrade.legend, 10)